home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Strategy Companion
/
Strategy Companion CD.iso
/
othelllo
/
about.doc
next >
Wrap
Text File
|
1995-02-13
|
4KB
|
50 lines
Welcome to D.D.C.'s Othelllo board-game. This game is based on the
well-known Othello board-game, with additional features. You need not know
how to play Othelllo, as the next paragraph explains the game.
The object of Othelllo is to get as many of your color chips on the
board as possible. This is accomplished by creating lines of your color on
a board. The board is usually 8 squares long and 8 squares wide. The
opening board will look like this:
┌───┬───┬───┬───┬───┬───┬───┬───┐ Player One goes first. (Surprise). He or
│ │ │ │ │ │ │ │ │ she may only select a square at the end of
├───┼───┼───┼───┼───┼───┼───┼───┤ a series of the opponent's colored chips.
│ │ │ │ │ │ │ │ │ This series must be in a straight line,
├───┼───┼───┼───┼───┼───┼───┼───┤ either horizontally, vertically, or
│ │ │ │ │ │ │ │ │ diagonally, and there must be a chip of
├───┼───┼───┼───┼───┼───┼───┼───┤ player one's color at the opposite end.
│ │ │ │ █ │ Θ │ A │ │ │ For instance, In order to make his first
├───┼───┼───┼───┼───┼───┼───┼───┤ move, player one (the "█"), might move to
│ │ │ │ Θ │ █ │ │ │ │ square 'A'. This would create a line of
├───┼───┼───┼───┼───┼───┼───┼───┤ chips, with player one's chips on each end.
│ │ │ │ │ │ │ │ │ This is how you move. At least one of the
├───┼───┼───┼───┼───┼───┼───┼───┤ opponents chips must be between your chips.
│ │ │ │ │ │ │ │ │ You then turn over all of your opponent's
├───┼───┼───┼───┼───┼───┼───┼───┤ chips between your two thus gaining points.
│ │ │ │ │ │ │ │ │ You may also flip any peices up, down, left
└───┴───┴───┴───┴───┴───┴───┴───┘ right or diagonally between your chips.
┌───┬───┬───┬───┬───┬───┬───┬───┐ To help further explain this game, view the
│ │ │ │ │ │ │ │ │ board below. Assume that it's player two's
├───┼───┼───┼───┼───┼───┼───┼───┤ turn (the "Θ"). The wisest move to make
│ │ │ │ │ │ │ │ │ would be to place his chip in square B.
├───┼───┼───┼───┼───┼───┼───┼───┤ This would turn over his opponent's three
│ │ │ │ │ │ │ │ │ chips in the corresponding horizontal line.
├───┼───┼───┼───┼───┼───┼───┼───┤ When looking at player one (the "█") it is
│ B │ █ │ █ │ █ │ Θ │ │ │ │ wise for him to place his chip in square A,
├───┼───┼───┼───┼───┼───┼───┼───┤ thus gaining two chips from his opponent.
│ │ A │ Θ │ Θ │ █ │ │ │ │ If a player cannot make a move that will
├───┼───┼───┼───┼───┼───┼───┼───┤ overturn any of his/her opponent's chips,
│ │ │ │ │ │ │ │ │ he/she loses his/her turn. The game
├───┼───┼───┼───┼───┼───┼───┼───┤ continues until the board is full or until
│ │ │ │ │ │ │ │ │ no player can make a valid move. Read the
├───┼───┼───┼───┼───┼───┼───┼───┤ file OTHELLLO.DOC for more details.
│ │ │ │ │ │ │ │ │
└───┴───┴───┴───┴───┴───┴───┴───┘ ******* NEW OPTIONS ********
There are new options in this game of Othelllo. As you may have
noticed in the main menu, you can configure the game for up to six players,
or as little as one. You may choose the colors for the board, and also the
size of the board. This is useful when you are playing large games or when
you wish to control the length of the game. We reccomend you use a larger
board than the standard 8 x 8 when there are more than two players. Have fun!